A number of research and improvement projects are developed within MUSCO to optimize the care offered to patients. These projects aim to help caregivers develop a better knowledge and understanding of the needs of families and the health status of patients. The goal is to allow patients to feel more supported as they receive personalized care tailored to their conditions.
Support for Clinical Research in Rehabilitation
Project leaders
The project
Support clinical research and recruit clinician-researchers in rehabilitation
MUSCO Strategic Goal
Accelerating the transfer of research innovations to the clinic for the benefit of patients
Project Objectives
Progress Report
This major project began with the purchase of equipment to develop customized rehabilitation solutions for the benefit of patients and evolved into the strategic recruitment of clinician-researchers in rehabilitation.
These recruitments will contribute to the development of strategic research areas. With the CHU Sainte-Justine’s Marie Enfant Rehabilitation Centre (CRME) being increasingly called upon to respond to requests for highly specialized care and services, these new clinician-researchers will help optimize clinical research platforms using the new unique equipment available at the Technopôle.
Learn more about the Technopôle
To support the recruitment process, an Advisory Committee has been put into place. This committee is composed of representatives from the CHU Sainte-Justine (including the CRME), the university community, professionals from other MUSCO partner hospitals, the Mirella & Lino Saputo Foundation and families. It will help define the profile of suitable candidates. The current plan is to recruit a senior clinician-researcher and two junior clinician-researchers.
The first recruitment has been completed. Since the summer of 2021, Dr. Danielle Levac has joined the Marie Enfant team as a senior clinician-researcher in rehabilitation. With her background as a physiotherapist, Dr. Levac is specifically interested in the integration of virtual reality and active video games in the practice of pediatric rehabilitation.